• Download java on macOS

    brew cask install java

Running Java in the Terminal

  • running a .java file

    java <>
  • running a .jar file

    java -jar <archive.jar>
  • running jshell, Java’s Read Evaluate Print Loop (REPL)

    System.out.println("It works")

System Properties

Java’s ​System.getProperty()​ method allows you to essentially pass in flags to the command line. Every property is a name-value string pair, and you can pass each one in with the following “-D” syntax

# passing in System Properties
$ java \
  -Dstreet=sesame \
  -Dnetwork=pbs animals.birds.BigBird

Within the Java file, you would access the input in the following way

String street = System.getProperty("street"); // "sesame"
String network = SystemgetProperty("network"); // "pbs"

The Classpath

A path is an environment variable, it tells an application where it should look for a certain resource. For your shell, it’s PATH, for Java, it’s CLASSPATH.

On a Unix system, you can set the environment variable CLASSPATH like so:

  • Setting the CLASSPATH for Java imports globally:

    # 3 classpath locations. the user's home directory, a jar in another user's directory, and '.' the current directory
    export CLASSPATH = ~/path/to/packages:.

    Warning: Don’t forget to add the trailing . at the end of your list of imports, because that is how to specify the current directory as part of the classpath.

    Any package directories, located within ~/path/to/packages, (e.g. ~/path/to/packages/example/Greet.class) can now be imported with import example.Greet

Alternatively, you can use the -cp argument when running or compiling a program with java or javac on your terminal.

  • Setting the classpath for Java imports manually:

    # [ Example 1 ]
    java -cp ~/path/to/packages
    # [ Example 2 ]
    # First, compile the java class inside the "src" directory
    # but create, the .class file in the "bin" directory
    javac src/ -d bin/
    # Second, run the newly compiled class "Practice"
    # which is located in the "bin" directory
    java -cp ./bin Practice


The ​javap​ command on bash lets you print a description of a compiled class. It will return a description if it is found in the classpath, so if the value returned isn’t expected, you know there must be a problem with your classpath

  • Input

    javap java.util.Stack
  • Output

    Compiled from ""
    public class java.util.Stack<E> extends java.util.Vector<E> {
      public java.util.Stack();
      public E push(E);
      public synchronized E pop();
      public synchronized E peek();
      public boolean empty();
      public synchronized int search(java.lang.Object);


The ​javac​ command lets you compile a .java source file into a .class bytecode file. By default, it will store both files in the same directory, so it’s best to use the “-d” option to specify the directory the .class file should go into

# compile one file
$ javac -d /home/austin/Desktop
# compile 2 files
$ javac -d /home/austin/Desktop
  • -d: force java to walk the entire tree and check every dependency (fixing this problem) but this will slow down compile time.


The Java Archive ​jar utility is very similar in structure to Unix’s Tape Archive ​tar utility.

Some examples of ways to use the ​jar​ command are included below.

# create a jar file
$ jar -cvf Practice.jar bin/Practice.class
# list the contents within a jar
$ jar -tvf Practice.jar
# extract the contents of a jar
$ jar -xvf Practice.jar

In archive syntax, the meanings of those flags are as follows:

  • ​-c:​ create archive containing the specified contents
  • -​t​: tell us what an archive’s contents are
  • ​-x​: extract the contents of an archive
  • ​-v​: verbose output about file information (fileside, modificaiton time, compression ratio)
  • ​-f​: the next input after ‘f’ will be a filename

Tip: These are the same flags used in the tar program on your terminal! No need to remember new flags.

The Java API

Every Java implementation contains the following core packages. This is effectively the STL for Java, outlined below

  • java.text (text classes)
  • java.lang (langauge classes)
  • (input output)
  • (network classes)
  • java.util.concurrent (thread utilities)
  • java.util.regex (regular expressions)


In Java, strings are immutable. If you call a method that looks like it is changing the string, it is actually returning an entirely different string object.

Basic syntax outlined below

String words = "to be or not to be";
int numChars = words.length();
String firstname = "John";
String lastname = "Smith";
String fullname = firstname + " " + lastname;

// although in C++, strings can span multiple lines...
// ...they can't in Java without this type of workaroudn syntax
String multiline = "Roses are red\n" +
                   "Violets are blue";

C-Style Strings

These still exist in Java, and you can use the following syntax to create a C-style string, or even construct a java.String from a C-style string.

// create a C-string
char[] cstring1 = new char[] {'p','h','d'};
// convert it to C-string to a  java.String
String jeffrey_miller = new String(cstring1);
// convert the java.String to a new C-string
char[] cstring2 = jeffrey_miller.toCharArray();

Primitive Objects -> Strings

Using the ​valueOf()​ public static method from java.String we can actually turn primitive objects into a String pretty easily

String one = String.valueOf(1); // "1"
String pi = String.valueOf(3.14f); // "3.14"
String happy = String.valueOf(true); // "true"

Every Object has a built n ​.toString()​ method, so we can also convert an object itself to a string.

Date today = new Date();
// method 1
String ex1 = String.valueOf(today);
// method 2
String ex2 = today.toString();
// method 3
String ex3 = "" + new Date();

Comparing Strings

  1. You have two methods you can call on a string object. The ​.equals()​ method and the ​.equalsIgnoreCase()​ method

  2. Be careful with the ​==​ method. The code below would return “true” in C++, but “false” in Java, as the == operator compares identity in Java.

  3. The ​compareTo()​ method compares the lexical value of two strings. It checks if the input is alphabetically earlier or later in the dictionary to it.

// [part 1]
String one = "hello";
String two = "HELLO";
boolean same1 = one.equals(two); // false
boolean same2 = one.equalsIgnoreCase(two); // true

// [part 2]
String foo1 = "FOO";
String foo2 = String.valueOf(new char[] {'F','O','O'});
boolean same = (foo1 == foo2); // false

// part[3]
String str1 = "abc";
String str2 = "abcd";
String str3 = "123";

// comparisons
str1.compareTo(str2); // -1 (earlier in dictionary)
str2.compareTo(str1); // 1 (further in dictionary)
str3.compareTo(str1); // -48 (str3 comes before)
str3.compareTo(str3); // 0 (equal)

Searching Strings

Strings come with many useful methods built-in:

  • startsWith() and endsWith() provide an easy way to splice a string without dealing with array indeces.
  • ​indexOf()​ lets you find the index of a substring. You can include a string, not just a char, and it will return the index of the first matching char in the substring.
  • ​charAt()​ returns the char of the String at a given index.
  • ​contains()​ checks if a string contains a substring
String name = "Matthew Smith";
boolean name.startsWith("Matt"); // true
boolean name.endsWith("Smith"); // true
int index = name.indexOf("hew"); // 4
char letter = name.charAt(4); // 'h'

Modifying Strings

  • ​replace(): replaces all substrings matching the input String
  • ​replaceAll()​ accepts a regular expression, and replaces all matches
  • ​replaceFirst()​ accepts a regular expression, and replaces the first match
  • ​length()​​ returns the length of a string
  • split()​ returns an array of strings, given a regular expression as an input
String example = "aBcDe";
System.out.print(example.toUpperCase()); // "ABCDE"
System.out.print(example.toLowerCase()); // "abcde"
System.out.print(example.substring(2,5)); // "cDe"

String template = "Do you know NAME? I hear NAME is great.";
String output = template.replace("NAME","Aaron");
// "Do you know Aaron? I hear Aaron is great."

Date & Time

import java.util.*;
import java.text.*;

public class temp {
  public static void main (String[] args) {
    // Declare an rfc formatting object
    Format rfc = new SimpleDateFormat("yyyy-MM-dd HH:mm:ssXXX");

    // Print the current time, in rfc3339 formatting
    Date now = new Date();
    // => 2019-08-01 07:00:26-07:00

    // Construct a DateTime from rfc3339 formatting
    Date moment = rfc.parse("2018-01-02 13:01:44+00:00")


Update: As of java 8.0, there is a java.time library, which provides a much more convenient implementation than manually defining the string syntax.

import java.time.*;
import java.time.format.*;


LocalDate date1 =;
LocalDate date2 = LocalDate.parse("2018-04-05");

int year = date2.getYear(); // 2018
int month = date2.getMonthValue(); // 4
int day = date2.getDayOfMonth(); // 5

if (date1.isAfter(date2)){
  // true

// "2018-04-05"


LocalTime time1 =;
LocalTime time2 = LocalTime.parse("14:30:02");

OffsetTime time3 =;
OffsetTime time4 = OffsetTime.parse("14:30:02-08:00");

int hour = time2.getHour(); // 14
int minute = time2.getMinute(); // 30
int second = time2.getSecond(); // 2

LocalTime earliest = LocalTime.MIN;
LocalTime latest = LocalTime.MAX;

if (earliest.isBefore(latest)){
  // true

// "14:30:02"
// "14:30:02-08:00"


LocalDateTime moment1 =;
LocalDateTime moment2 = LocalDateTime.parse("2018-08-04T14:32:11");

OffsetDateTime moment3 =;
OffsetDateTime moment4 = OffsetDateTime.parse("2018-08-04T14:32:11-08:00");

year = moment2.getYear(); // 2018
month = moment2.getMonthValue(); // 8
day = moment2.getDayOfMonth(); // 4
hour = moment2.getHour(); // 14
minute = moment2.getMinute(); // 32
second = moment2.getSecond(); // 11

if (moment1.isBefore(moment2)) {
  // false

// 2018-08-04T14:32:11
// 2018-08-04T14:32:11-08:00

A java array is an actual class, the ​Java.array​ class, and can be created one of two ways.

// preferred java style
int[] myArray;
// acceptable C-style
int myArray[];

You don’t have to specify the size of your array initially. As it stands, this is just an uninitialized object. You can instantiate the array in the following ways

int[] ArrayOne = new Array[10];
int size = 10;
int[] ArrayTwo = new Array[size];
int[] ArrayThree = {1, 3, 5, 7, 9};

Effectively, these two statements below are the same, by default, such that each index within the arrays is set to be ​null

int[] A = new int[3];
int[] A = {null, null, null};


  • Arrays are not limited to a single type, you can have an array of Objects too:

    Object[] objects = {10, "ten", null};


  • Unlike in c++, arrays in java are aware of their length, just like in python:

    int[] myArray = {1, 2, 3, 4};
    int foo = myArray.length; // 4

The “For-Each” Loop

  • You can iterate through arrays in java the same way you do in c++

    int[] myArray = {1, 2, 3, 4, 5};
    for (int element : myArray){
      System.out.print(element); // 12345

    Note: you can’t modify the values of element using this syntax. Calling ​element += 1​ would not change the values in the array

Copying an Array

Using ​System.arraycopy()​ we can copy the values of the source array to the destination array

String[] arrayOne = {"the", "quick", "brown", "fox"};
String[] arrayTwo = new String[3];
System.arraycopy(arrayOne, 1, arrayTwo, 0, 3);
// arrayTwo is now {"quick", "brown", "fox"}

Multidimensional Arrays

The syntax in java is much cleaner than it is in c++

Color[][][] rgb = new Color[256][256][256];
rgb[0][0][0] =;
rgb[255][255][0] = Color.yellow;


Contained in the library ​java.util.Scanner

Throws an ​InputMismatchException​ if it find an invalid next item when parsing.


Contained in the ​java.util.Formatter​ class

Uses the ​.format()​ method, so ​String.format(String input)​ will allow you to use the following syntax, similar to Python

​%s​ refers to a String value

​%d​ refers to an int value

​Will throw IllegalFormatConversionException​ if the input does not match the specified value type.

String name = "Austin";
int age = 21;
String message = "My name is %s and I am %d years old.";

String output = String.format(message, name, age);
// My name is Austin and I am 21 years old.


Streams are contained in the library ​*​. A stream is a flow of data, between a ​writer​ and a ​reader.

  • InputStream and OutputStream: abstract classes, so to construct one, you must construct one of the classes that instantiates it.

Implementations of InputStream and OutputStream

  • FileInputStream & FileOutputStream
  • ObjectInputStream & ObjectOutputStream
  • PipedInputStream & PipedOutputStream
  • ByteArrayInputStream & ByteArrayOutputStream


Uses the ​​ and ​System.out​ values to specify where to handle I/O on the terminal

The ​Reader​ and ​Writer​ classes will allow us to read in data if we are sure it is from a .txt file

We will use the inherited BufferedReader​ and ​BufferedWriter​ classes to improve the runtime of each.

Reader stdin = new BufferedReader(; // reads in data from std::cin
Writer stdout = new BufferedWriter(System.out); // writes output to std::cout

Warning: be sure to call the ​close()​ method on a stream when you are done using it.

Customizing stdin, stdout, stderr

import java.lang.*;

public class Example {

  public static void main(String[] args) throws Exception {

  // initalize a PrintStream that writes to "stdout.txt"
  System.setOut(new PrintStream(new FileOutputStream("stdout.txt")));
  // write to stdout
  System.out.printf("This is stdout\n");

  // initalize a PrintStream that writes to "stderr.txt"
  System.setErr(new PrintStream(new FileOutputStream("stderr.txt")));
  // write to stderr
  System.err.printf("This is stderr\n");

  // initalize an input stream from "stdin.txt"
  System.setIn(new FileInputStream("stdin.txt"));

Resolving the Home Directory

import java.lang.*;

public class Example {

  public static void main(String[] args) throws Exception {

    String home = System.getProperty("user.home");
    // => "/Users/tommy"

    String old = "~/Documents/file.txt"
    // => "~/Documents/file.txt"

    String new = old.replaceFirst("^~", Matcher.quoteReplacement(home));
    // => "/Users/tommy/Documents/file.txt"


You can print formatted text to stdout with the following syntax

System.out.printf("The lucky number is, %d", 21);
// prints: The lucky number is 21

This class doesn’t actually contain the API for reading and writing data, just as a way to create the object of a file that can be accessed by readers and writers.

File myFile = new File("/Users/austintraver/Desktop/helloworld.txt");
boolean test1 = myFile.isFile(); // true
File myDirectory = new File("/Users/austintraver/Desktop");
boolean test2 = myFile.isDirectory(); // true

File relativePathDirectory = new File("../gamedata");
boolean test3 = myFile.isAbsolute(); // false
File relativeFile = newFile(relativePathDirectory, "filename.txt");

If any of these files are not found, the program will not throw a ​FileNotFoundException​. You can, however, use the ​.exists()​ method to make sure that your code structure is valid. You can also use the ​.isFile()​ method, the .isDirectory()​ method, and the ​.isAbsolute()​ method. The following attributes of the file can also be returned to you:

  • ​.getName()​ returns a String for the filename, but does not include the directory information
  • .getPath()​ returns a String for the path, relative or absolute
  • .getAbsolutePath()​ returns a String representing the absolute path (a little funky when converted from a relative path)
  • .getParent()​ returns a File representing the parent directory of the File
File ifile = new File("../gamedata/sample.txt");
ifile.getAbsolutePath(); // /Users/austintraver/repo/src/../gamedata/sample.txt
ifile.getPath(); // ../gamedata/sample.txt

Be careful, because these will still print even if the file does not return true for ​the .exists()​ method, the ​.isFile()​ method, etc.

The ​.length()​ method will return an integer representing the size of a file (in bytes)

The ​.list()​ method will return a ​String[]​ object.

If you want a ​File[]​ object, use the ​.listFiles()​ method.

Note, this list will not be sorted.

Creating, Deleting, Changing Directories

  • ​File.mkdir()​ will create a single directory, so the intermediate path must already exist. Returns false if it fails to create the directory
  • ​File.mkdirs()​ will create as many directories as it needs. Returns false if it fails to create the directory.
  • File.renameTo()​ can change the name of a file or directory
  • ​File.delete()​ can delete a file or directory
  • ​File.canRead()​ checks if a file is readable
  • ​File.canWrite()​ checks if a file is writable
  • File.​toUrl()​ generates a URL object for the file or directory

Reading a File

To read in from a file, you will use a ​FileReader​ object To write to a file, you will use a ​FileWriter​ object

try {
  File directory = new File("../gamedata");
  File ifile = new File(directory, "sample.txt");
  FileReader fr = new FileReader(ifile);
  BufferedReader br = new BufferedReader(fr);
  String line = br.readLine();
  while(line != null) {
    System.out.printf("Next line is %s\n", line);
    line = br.readLine();
} catch (FileNotFoundException fnfe) {
    System.out.printf("IOException: %s", fnfe.getMessage());
} finally {

Writing a File

Use the ​FileWriter​ object, which accepts two arguments, a ​File​ and a ​boolean​ that specifies if we should append. The ​BufferedWriter​ class can be used to speed up the execution of FileWriter methods.

  • ​.write(String input)​: writes the string input to the file
  • ​.close()​ flushes the stream and closes the writer
try {
  File directory = new File("../gamedata");
  File ofile = new File(directory, "test.txt");
  // "true" specifies for this writer to *append* to the file
  BufferedWriter writer = new BufferedWriter(
    new FileWriter(ofile, true));
  String line = "test";
} catch (FileNotFoundException fnfe) {
  System.out.printf("FileNotFoundException: %s\n", fnfe.getMessage());
} catch (IOException ioe) {
  System.out.printf("IOException: %s\n", ioe.getMessage());

Making an ArrayList of Files

The constructor for the ArrayList will only accept a Collection​ as an input.

Use the ​List​ method ​.listFiles()​ which returns a ​List[]​ object, pass that into the ​Arrays​ static method .asList​ which accepts an ​Array[Object]​ as an argument.

File inputdir = new File("../gamedata");
ArrayList<File> files = new ArrayList<File>(

Selecting a random element in a list, and then removing it

Take advantage of the ​Random​ class. You can create a ​Random​ object and use the ​.nextInt(lo,hi)​​ method to call it.

List<String> myList = Lists.newArrayList("one", "two", "three", "four");
Random rand = new Random();
while (myList.size() > 0) {
  int index = rand.nextInt(myList.size());


Sun Microsystems developed JDBC, a single API for database access. JDBC allows a Java programmer to connect to any SQL database. Results from the database are returned as Java objects. The procedure to use JDBC goes as follows

  // import the JDBC library
  import java.sql.*;

  public class Example {
    // [Member Variables] for class 'Example', used in calls to SQL Database

    // Connection,
    Connection connection = null;
    Statement select = null;
    PreparedStatement prepared_statement = null;
    String sqlServer = "jdbc:mysql://localhost";
    String sqlDatabase = "WeatherMeister";
    String sqlUsername = "root";
    String sqlPassword = "root";
    String connectionURL = sqlServer+"/"+sqlDatabase;

    // given the userID, return all recorded database
    public static String getSearchHistory(int userID) {
      try {
        // try to connect to the database with this username and password
        connection = DriverManager.getConnection(connectionURL, sqlUsername, sqlPassword);
        // using our connection in the database, create a statement
        // we can use this statement to execute a query to the database
        statement = connection.createStatement();
        statement.executeQuery("SELECT * FROM WeatherMeister.Users where userID < 10");
        statement.executeQuery("SELECT * FROM WeatherMeister.Users where userID < 10");


This is a static class that allows us to create a connection. It has two useful methods

  1. getDrivers()​: show what available drivers we have.
  2. ​getConnection(String url, String username, String password)​: returns a Connection object, which represents our connection to the database. This will throw a SQLException if it can not find a driver that exists, or it cannot connect to the database.


A connection object represents a conection to a specific database in the SQL server. We can use it to send multiple consecutive queries to the same database. A SQL connection is created from the DriverManager class’s getConnection() method.


​A statement object represents a SQL statement. You can create a statement object by calling the Connection class’s createStatement() method

A statement object can be used to execute a query to the server. To execute a query to be sent to the server, call the Connection class’s ​executeQuery()​ method. The return type of this method is a ResultSet object, explained below.

​The statement object can also be used to update data in the server. To execute a update to be sent to the server, call the ​executeUpdate()​ method. The return type of this method is an int, which represents the number of rows affected by the ​INSERT​ , ​UPDATE​ , or ​DELETE​​ call that was made.


​An object returned by calling a ​Statement​ object’s ​executeQuery()​ method. This object will contain the information that the SQL database returned from our executeQuery()​ call. We can access the data from each key-column by specifying either the key-column name or the key-column index, (starting at 1). Also, it’s important to call the ​wasNull()​ method after calling ​executeQuery() to see if a valid result was returned.

import java.sql.* ;

// Create a connection to the database
Connection connection = DriverManager.getConnection(
  "jdbc:mysql://localhost/DatabaseName", "myUsername", "myPassword");

// Create a statement object capable of executing queries and updates
Statement statement = connection.createStatement();

// Create a result object to store what is returned by statements
ResultSet result = null;

// Execute a query on the database
result = statement.executeQuery(
  "SELECT * FROM myTable WHERE userID > 10");

// Execute an update on the database
result = statement.executeUpdate(
  "INSERT INTO myTable VALUES ('Barack','Obama'), ('Donald', ’Trump')");

// Print the result, assuming it was not null
if (!result.wasNull()){

// Close the connection to the database

Tip: a single call to a Connection object’s ​close()​ method will implicitly call the ​close()​ method on any existing Statement objects that exist. Closing those will implicitly call close on any ​ResultSet​ objects that exist. Therefore, the only cleanup to perform at the end of a function is to call connection.close()

Datatypes SQL vs. java

SQL Type java Type
BIT boolean
INT int
REAL float
FLOAT double
DOUBLE double
VARCHAR java.lang.String
DATE java.sql.Date
TIME java.sql.Time
TIMESTAMP java.sql.Timestamp

Tip: to convert SQL to java in terms of time, use the java.sql.Timestamp class, as it’s capable of converting a java.util.Date object down to nanosecond granularity.


The ​​ package contains the classes that pertain to communications and working with networked resources.

  • Socket
  • ServerSocket
  • DatagramSocket


​Sockets are an interface, which allows for a stream of data to be transmitted between two hosts (or two localhosts).

The ​​Socket​ classes allow to work with low-level internet protocols, as well as high level web-oriented APIs that work with “uniform resource locators” (URLs). Most forms of I/O use streams, and a Socket is no exception. It’s just another type of stream.

Java’s most basic type of socket is the simple ​Socket​ class, which uses a reliable, lossless, and connection-oriented protocol known as the Transmission Control Protocol (TCP). After establishing a connection, two applications can send streams of data back and forth. The connection will remain online even if no data is being transmitted from either side.


A datagram is a unit of transfer sent from one network to another. Unlike other protocols, datagrams are sent without a connection established between the two networks. It’s like sending mail without a return address. No way of knowing if it delivered, no backup plan if the address it is being sent to doesn’t exist.

The ​DatagramSocket​ class uses a connectionless, unreliable protocol, known as the User Datagram Protocol (UDP)


The client is the one who initiates the conversation, and the server is the one who accepts the request.

A client can create a ​Socket​ and initiate a conversation with a server application at any time, but a server must create a ​ServerSocket​ in advance in order to be able to listen to new requests.

A ​ServerSocket​ will contain multiple ​Socket​ objects within it, one for each connection that it currently contains.

Forming a Connection

Each ​Socket​ needs a hostname and a port number in order to connect with a server. The hostname can be “” or just the ip address “”

  • Port Number: An identifier, used to differentiate between the multiple clients that are currently interacting with the same host.

  • Exceptions: Constructing a Socket can throw two exceptions:

    1. ​UnkownHostException​ if the server can’t be found
    2. ​IOException​ if it can’t connect to what it found

A ​Socket​ can create the ​InputStream​ and ​OutputStream​ objects by calling its methods ​.getInputStream()​ and ​.getOutputStream()​ respectively.

These streams transfer binary data, so it’s useful to wrap them with the

try {
  // Create a socket for port 25, the SMTP port
  Socket mySocket = new Socket("", 25);

  // Use that socket to create a reader and a writer
  BufferedReader istream = new BufferedReader(mySocket.getInputStream());
  BufferedWriter ostream = new BufferedWriter(mySocket.getOutputStream());

  // Write something to the output stream

  // Read something from the input stream
  String response = istream.readLine();

  // Handle any exceptions that may occur
} catch (IOException ioe) {
  System.out.prinf("Error: %s", ioe.getMessage());
} catch (UnknownHostException uhe) {
  System.out.prinf("Error: %s", uhe.getMessage());

ServerThread Implementation

public class ServerThread extends Thread {

  // Create a web server, an input stream, and an output stream
  private BufferedReader bufferedReader;
  private PrintStream printStream;
  private WebServer webServer;

  // Create a directory to serve the html from
  private final String htmlDir = "/Users/tommy/Desktop/";

  public ServerThread(Socket socket, WebServer webServer) {

    // Create a reader and a writer, attach it to this webserver
    this.webServer = webServer;
    this.bufferedReader = new BufferedReader(
      new InputStreamReader(socket.getInputStream()));
    this.printStream = new PrintStream(
      new BufferedOutputStream(socket.getOutputStream()));

    // Start thread.
    // Start in constructor to ensure we can instantiate
    // BufferedReader and PrintWriter

  private void sendFile(File file) {

    // === BEGIN HTTP Headers ===
    this.printStream.print("HTTP/1.1 200 OK\n");
    this.printStream.print("Content-Type: text/html; charset=utf-8");
    this.printStream.print("\r\n\r\n"); // Terminate HTTP Headers
    // === END HTTP Headers ===

    InputStream inputStream = new FileInputStream(file);

    int b =; // 1 byte
    while (b != -1) {
      b =;
    // Flush the stream now that we're done reading input

  private void notFound() {

    // === BEGIN HTTP Headers ===
    printStream.print("HTTP/1.1 404 Not Found\n");
    printStream.print("Content-Type: text/html; charset=utf-8");
    printStream.print("\r\n\r\n"); // Terminate HTTP Headers
    // === END HTTP Headers ===

    InputStream inputStream = new FileInputStream(
      this.htmlDir + "/error.html");

    int b =
    while (b != -1) {
      b =;
    // Flush the stream now that we're done reading input

  public void run() {

    // Grab first header to see HTTP method
    // And file requested
    String line = this.bufferedReader.readLine();
    String[] data = line.split(" ");

    // Attempt to grab file
    File file = new File(this.htmlDir + data[1]);

    if (file.exists()) {
    else {

Sending Files To Client From A Web Servers

ServerSocket serverSocket = null;
// 6789 is the port number of the ServerSocket
serverSocket = new ServerSocket(6789);
// Wait for a browser HTTP GET request
while (true) {
  // 'Socket' is a bidirectional connection between the client and the server
  Socket socket = serverSocket.accept();
  // Create a thread connecting this server to the socket
  ServerThread serverThread = new ServerThread(socket,this);

Custom Iterator

I created an instantiator of the Iterator interface, called Range, which allows you to iterate through a range of numbers in a similar syntax to Python. If you’re trying to implement a custom Iterator, then this code will be useful to get started.

import java.util.Iterator;
import java.util.NoSuchElementException;
import java.lang.IllegalArgumentException;

public class Range implements Iterable<Integer> {
  public final int start, stop, step;

  // Construct a range of numbers starting at "0", ending at "stop"
  public Range(int stop) {

    this.start = 0;
    this.stop = stop;
    this.step = 1;


  // Construct a range of numbers, starting at "start", ending at "stop"
  public Range(int start, int stop) {

    this.start = start;
    this.stop = stop;
    this.step = 1;


  // Construct a range of numbers with a "step" component
  public Range(int start, int stop, int step) {

    // Handle edge case, step of magnitude `0` is specified
    if (step == 0) {
      throw new IllegalArgumentException("Range() arg 3 must not be zero");

    this.start = start;
    this.stop = stop;
    this.step = step;

  // Return an Iterator through the Range of Integers
  public RangeIterator iterator() {

    return new RangeIterator(this);



class RangeIterator implements Iterator<Integer> {

  // Constructor will provide an immutable Range object
  private final Range range;
  // The `current` value being iterated through
  private Integer current;

  // Constructor, establishes the Range and initial value
  public RangeIterator(Range range) {

    this.range = range;
    this.current = range.start;


  // Check if there is a next element to iterate to
  public boolean hasNext() {

    // For positive step, check that the upper bound has not been reached
    if (this.range.step > 0) {
      return (this.current + this.range.step < this.range.stop);

    // For negative step, check that the lower bound has not been reached
    else {
      return (this.current + this.range.step > this.range.stop);


  // Iterate to the next element, return its value
  public Integer next() {

    if (this.hasNext()) {
      this.current += this.range.step;
      return (this.current);

    // Edge case, there is no next element and this method was called
    else {
      throw new NoSuchElementException("Range() has no next element");




import java.util.*;

// Import these two functions into the namespace to save typing
import static java.lang.System.out;
import static java.lang.System.err;

public class test {
  public static void main(String[] args) {

    HashMap<Character, String> map = new HashMap<Character, String>();

    map.isEmpty(); // true

    map.put('a', "alpha");
    map.size(); // 1

    map.get('a'); // "alpha"

    map.put('b', "beta");
    map.replace('b', "bravo");

    HashMap<Character, String> innerMap = new HashMap<Character, String>();
    innerMap.put('c', "charlie");
    innerMap.put('d', "delta");

    // Put all of the objects in the inner HashMap into the outer HashMap
    out.printf("%d\n", map.size());

    // Make a set out of all the keys of the HashMap
    HashSet<Character> set = new HashSet<Character>(map.keySet());

    set.isEmpty(); // false
    set.size() // 4
    set.contains('a'); // true
    set.clear(); // empties the set
    set.add('e'); // add a new element to the set


Unique IDs

The builtin UUID class from java.util.UUID, provides a convenient way to generate a unique 128-bit identifier for an object. This is useful when you’re serializing an object, and inserting it into a database, where you need a way to reference it at a later point in time by your application.

  • Create a unique ID

    import java.util.UUID
    UUID id = UUID.randomUUID();